Other potions can be administered by a familiar to make sure you’re in combat and ready to use it without sacrificing your spellcaster’s action. Some DMs have been known to allow familiars to activate magic items like the Decanter of Endless Water or the Eversmoking Bottle. Other Familiar Actionsįamiliars can distribute healing potions (technically magic items) and attempt to stabilize your allies (or you) with Medicine checks. Though Search is a useful action, most familiars have low Intelligence scores, so you should hope their Passive Perception is enough to assist your searches. Your familiar could even move through a bunch of squares until it bumps into an invisible enemy. Using a Search action in combat feels bad to players, so outsource it to your familiar! Your trusty pet could potentially identify the location of an invisible creature, so you at least know where they are. Familiars “Search” ActionĮnemies who are invisible or otherwise hidden can be a problem. DMs who give you items like dynamite will enable cheeky sapper familiars. This can punish enemies who try to rush you on the backline of combat. It can drop caltrops and ballbearings as battlefield hazards, including around your position. You can use your familiar for cheeky tricks. Your familiar can use Help to give your ally advantage. You may choose to have your familiar accompany an ally who uses melee attacks. After all, a familiar used to be tied to the caster so intimately that its death would lower the caster’s Constitution stat. It’s also thematic to what a familiar is. Again, the DM may choose to veto this, but it seems reasonable to me. If your familiar isn’t busy during combat, prompt it to constantly Help you. Doing this can be as annoying as constantly declaring that you cast Guidance.īy the way, your familiar can Help you before you cast a spell like Counterspell or Dispel Magic to give you advantage on those spells’ rolls. Your DM may think this makes sense as the familiar is an extra set of eyes for you, but most DMs could potentially tell you no (and I wouldn’t blame them). They can technically give you advantage on Initiative by constantly helping you. It won’t make narrative sense, so the DM may get annoyed and ask you to limit this to what makes sense. If your DM allows it, the familiar could effectively give you advantage on most of your checks. Help: “When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.”įamiliars can constantly use the Help action. The Find Familiar spell clearly says familiars can’t attack, but other options are fair game. While familiars cannot make attacks, there are plenty of ways to make use of them. Many DMs seem to be ok with occasionally roleplaying a familiar but not controlling a familiar in key moments like combat. Watching the DM Round Table discussion in my YouTube video below demonstrates that DMs have different expectations and preferences regarding familiars. I highly recommend talking to your DM about this. Players may ask or expect other players or the DM to control their familiar at times. The Find Familiar spell describes how a familiar follows the commands of its master, but the metagame can be nuanced. They can fulfill many functions, including combat medic, trap detector, lovable pet, and more! Let’s explore everything to know about familiars in D&D 5e. This article contains affiliate links to put gold in our coffers.įamiliars are small creatures that complement spellcasters with their presence. Using and roleplaying familiars in D&D 5e article’s featured image is from Strixhaven: Curriculum of Chaos.
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